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Eversong Woods
Callout Sheet
Vegetation made in SpeedTree, landscape materials crafted in Substance Designer, mid and small rocks generated with noise, displace and my rock material, and build modeled in Blender.

Callout Sheet
Vegetation made in SpeedTree, landscape materials crafted in Substance Designer, mid and small rocks generated with noise, displace and my rock material, and build modeled in Blender.

Assets textured in substance painter

Assets textured in substance painter

Eversong Woods

Welcome into a project inspired by the enchanting Eversong Woods from World Of Warcraft, crafted in Blender, Houdini, SpeedTree, and enhanced with tools like Substance Painter and Substance Designer. This virtual realm invites you to explore versatile elven landscapes, designed to accommodate various camera angles. Whether you're captivated by sweeping vistas or intricate details, these renders showcase the magic of Eversong Woods. Dive into the project, and I hope you enjoy it! The objective behind this endeavor was to continue refining my ability to recreate environments with a cinematic appearance, going for a few video renders this time.

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